A Tale of Paper is an adventure game built on a superficial premise. Using the power of origami, a paper figure must try to fulfil the dreams of its late creator, solving puzzles, traversing pitfalls, and discovering a deeper understanding of transformation in the process.
Clocking in at around an hour and a half to complete, A Tale of Paper is a short, but sweet journey that doesn’t overstay its welcome. Its eight chapters take you through several different environments that challenge not only your ability to platform, but also your skill in solving puzzles. The puzzles aren’t too challenging though, and typically take a few seconds to figure out.
A Tale of Paper is a great-looking game, although you can see the restrictions of the team in places. What it does do well is paint believable environments with an impressive level of detail. Each area is carved out with additional assets in the background, making the world feel tangible. This is most evident in built-up areas, where human items and relics are scattered throughout the background.
Each environment is accompanied by a stunning score that only seems to elevate the game with per passing level, swelling into an emotional climax at the peak of the narrative. The music perfectly conveys the emotional weight of the story, which is required considering there is essentially no dialogue throughout the game.
OS: Windows 7, 64-bit
Processor: Intel CPU Core i3
Memory: 4 GB RAM
Graphics: Nvidia GPU GeForce GTX 660
DirectX: Version 11
Storage: 3015 MB available space
PC, PS5, Switch, Xbox, Xbox One